Considerations for the Fugitiv
Considerations for the Fugitive System
I for one am very excited for the upcoming fugitive system (as well as other recent announcements) but have noticed a lot of recurring concerns about the details.
First I want to point out to all those predicting doom that nothing is set in stone yet, and we need to let Funcom know what we want before we start yelling at them for screwing up.
WARNING: If you have problems with the dropping loot/gold aspect of the system make your case elsewhere. There are plenty of people who don\’t like this, but as it\’s already slated to be in the system I don\’t think it\’s appropriate here. And for the record, I do like the idea. It adds an element of risk above and beyond what we\’ve seen to date.
With that in mind, I present this (by no means definitive) list of suggestions and thoughts that I\’ve seen posted over and over again.
–1) Killing lowbies should only make a player go \’fug\’ (Fugitive red) if he\’s the aggressor. Lower level players who strike first are asking for it.
–2) Lowbies in zones designed for higher level characters should be fair game (exempt from normal Fugitive rules). If you\’re 40 and are (for whatever reason) in a 60 zone then the higher level player should be able to kill you without going fug.
–3) Aggressors should be fair game to the aggressee\’s group/guild/alliance/friends list. If you attack a guild member, his guildies can still come gank you.
–4) Guilds/Alliances should be able to go to war. Many guilds have a KoS list , and that should be implementable between consenting guilds for pvp purposes. If both guilds agree to war, all members will be fair game to the opposing guilds members.
–5) Lowbies should not be able to run in front of your attacks/AoE to make you the aggressor, thereby being able to kill you without repercussion while you must risk going fug to retaliate. Some ways to do this might be to make AoE attacks not hit grey players unless you are already in pvp combat, or to implement some kind of surrender ability, where if you were in combat for less than 5 seconds (or something), you could bow out.
–6) Killing the same lowbie many times should make you fug faster. If you kill the same player X times in a row in Y space of time, then you are going to be fug faster than if you had X lowbies.
–7) The \’honorable kill\’ range needs to be huge (10 levels?) to compensate for class imbalances. As classes are balanced better this could be reduced.
–8) There should be zones where all players are fair game. The resource zones and border zones are perfect examples.
–9) Dropped loot should pull from your bank as well, to prevent \’naked gankers\’.
EDIT: ^^^This is the dumbest thing mercsan has ever heard.
Last edited by Erache; June 14th, 2008 at 09:39 AM.
Erache
View Public Profile
Send a private message to Erache
Find More Posts by Erache
June 13th, 2008, 08:40 PM
#2
mercsan
vbmenu_register(\”postmenu_922159\”, true);
Priest of MitraAquilonian
Xen of Onslaught
Tyranny PvP
Tags: SKILLS