here is some constructive
Here is some constructive feedback concerning melee classes…
End the jackpot combo system. Making the last step in a combo hit harder seems kinda cool, but it ultimately makes it the only step that matters. Please average the damage across every step in a combo.
Combo progression as you level is backwards. So the reward at level 80 is to get new ranks of combos that take 2 or 3 times the number of key presses to accomplish compared to when you first got the combo? Combos should start at 4 or 5 steps and should require fewer keystrokes as you advance. I know, what does it matter, the only one that counts is the last hit, right?
You should get rewarded for advancing, not punished. Furthermore, this will probably help with combat against casting classes (so you can stop nerfing casters).
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