All of us at S2 are extremely excited and passionate about HoN
When Gilbert takes the controls for our tour, he starts by talking about the game’s story, but it’s hard for me to focus for the first few moments. I’m distracted by the game’s art style, which is equal parts British children’s show and fantasy novel watercolor, presented from an angle that makes it look like you are perpetually on the side of a small hill.
He says they devised this “forced rolling perspective” to make the world feel intimate, and it works in conjunction buy wow gold with art designed to look 2D in a 3D space, and limited left/right camera control to preserve the view. DeathSpank’s world is flat, but it looks like a giant pop-up map wrapped around a horizontal tree trunk, where you control an ant-sized DeathSpank as you crawl around it…using outhouses as a teleportation subway system.