All of us at S2 are extremely excited and passionate about HoN
Monday, March 22nd, 2010
When Gilbert takes the controls for our tour, he starts by talking about the game’s story, but it’s hard for me to focus for the first few moments. I’m distracted by the game’s art style, which is equal parts British children’s show and fantasy novel watercolor, presented from an angle that makes it look like you are perpetually on the side of a small hill.
He says they devised this “forced rolling perspective” to make the world feel intimate,...